Routes game work across repo mapping, direction, systems, runtime, visual, live-ops, policy, memory, and evidence review.
Game Maker Studio
One lead + 10 specialists
Who does what
Routes the request, selects workers, merges findings, and returns one proof-backed packet.
Finds the real entry point, current playable path, data contracts, tests, release scripts, and stale surfaces.
Turns the repo state and player promise into a concrete release slice and non-goal list.
Turns long game-building history into durable rules while keeping raw logs and private paths out of public output.
Checks store, payment, privacy, online authority, and harmful design risks before release claims.
Designs progression, crafting, market, rewards, balance, and simulation checks.
Owns scene wiring, autoloads, scripts, data loading, runtime errors, and export checks.
Checks visible asset binding, responsive HUD fit, touch targets, fallback art, and screen readability.
Reviews backend authority, remote config, purchase entitlement, deployment gates, and store readiness.
Chooses the smallest proof set that can verify the claim without hiding old debt.
How work flows
What it's good for
What's in this agent
What it produces
Before you start
What it can touch
Inspect everything before it runs
A security scan runs before publish or install, and Agentlas never hosts or proxies models — it runs on your own account and keys.